and I'll have an area name, so a stockpile might be named "mine - B1 A1" for the first stock pile on floor B1. I'll also name the stockpiles according the floor they are on, ground, L1, B1, B2, B3, etc. so maybe you should make roads and ramps 4-5 wide where ever you plan to use these things, so maybe stockpile holes should eventually be larger than 2x2, and maybe they should be 4x4 to get a better ratio of area?
between the stock piles i've been having a path of say 3 blocks, but now i'm wondering if that path should be wider, because the is exactly 3 wide and tends to get stuck. Save the limestone if you can because you use it in the blast furnace later to make Quicklime, for steel processing.Īs for digging, you might want to go in a large circle for the mine, right now i'm experimenting with a 2x2 stockpile config, with levels/ floors every 5-6 blocks. you can set this up with carts too, so that as soon as they get 'close enough' (maybe 10 blocks) it will suck it out of the cart and you can turn around. this way as you say dump stone in a cart or stock pile the first stage can get sucked right into the workbench or mason table. I'll store the stones in "Hammer Time" and have various benches draw resources from one stockpile, and then deposit them in another farther away, creating a sort of assembly line. Best part is that the concrete stacks 100 per slot, so you get a huge reduction
Concrete is useful for Tech 3 buildings, Roads, and a few higher level items. Here is what I find is the best for the progress in the game.Ī.) grind to sand and then make glass - you'll use the glass later for tech 2 buildings, tech 4 buildings, and electronics manufacturing (fiberglass).ī.) convert to stone, then create concrete. I'm still finding optimizations for this, but.